Friday, 6 November 2015

Dujanah progress

This blog is mainly going to be a devlog for Dujanah for the foreseeable future. I am currently working on the area designs and have been having trouble finding something that can represent an oil refinery. All other areas of the game are represented in clay or photo collage but neither technique felt right for the factory. A revelation came when I was taking out the recycling and now the oil refinery is well on the way. 

The oil plant is one of the more important areas in the game in terms of one of the major themes: intent. If you ask any soldier, after a few beers, why they are peace keeping in Afghanistan or why there was an intervention in Iraq the topic of oil soon arises. This area is fundamentally to allow discussion on the topic of oil. 

A new place to find my works.

I'm making a comprehensive collection of my digital works which can be found HERE

Sunday, 4 October 2015

Dujanah progress

I've been pottering away at this Beeswing follow up called Dujanah for ages now. I wanted to make another game about community,  morals etc. It started as a game set in a village near Chernobyl, Belarus. After the Charlie Hebdo attack I felt that one of the big moral dilemmas of our time is religious violence and misconceptions regarding, so I decided to set the game in a fictional Islamic majority country, keeping some of the stories. Now the game is a hodgepodge of things and I'm going with that. 

continued after the jump