Sunday, 10 January 2016
I had a little break from working on Dujanah over the holidays but I'm back at it now and I just absolutely love it. Whilst making the animations I have ideas about the story, whilst implementing the story I have ideas about the sound and so on and so on. Not to belie my other works but I'm not sure I've ever felt so passionately about a game. I feel the narrative does some really exciting things too but I can't really tell anyone because it may ruin all the fun, such is the case with narrative pieces.
I'm pretty certain now that I will attempt to crowdfund Dujanah. It turns out the UK Games Fund doesn't consider solo devs and I have concerns with arts funding (tax payer money, months of uncertainty, uncertain all over). Also, I sort of like the philosophy behind Kickstarter, supporting the little guy and allowing for niche works to happen. I estimate that I'm about 65% finished which seems the sort of correct place to launch from. Anyway, fingers crossed for me.